Hackerman's Hacking Tutorials

The knowledge of anything, since all things have causes, is not acquired or complete unless it is known by its causes. - Avicenna

Apr 30, 2021 - 32 minute read - Comments - bug-bounty

Testing Extensions in Chromium Browsers - Nordpass

Recently, I looked at the NordPass Password Manager browser extension. I could not find any guides on manual testing of browser extensions. I decided to write my own. So, here we are, "pushing the boundaries of science."

Update 2021-06-06: Tavis Ormandy has published about how the extension injects JavaScript into the page for auto-fill. He mentions he has "deliberately trying to avoid finding specific vulnerabilities." So, he did not look at the extension and the desktop app.

What Are We Gonna Learn Here Today?

List of things I think you will learn after reading this post. This helps you decide if you want to spend time reading or not.

  1. Quick recon on a browser extension and desktop app combo.
    1. Local servers.
    2. Analyze traffic between the extension and the app.
    3. Discover the tech stack of the applications.
  2. Test browser extensions.
    1. Load unpacked extension in Edge.
    2. Modify the extension source to make it easier to read/debug.
  3. Reverse engineer obfuscated JavaScript with VS Code.
    1. Find open source sections of code.
    2. Identify and reverse engineer custom application code.
  4. Log and instrument extensions.
  5. JavaScript cryptography with SubtleCrypto.
    1. Bonus: Why 96 bits is the ideal IV size for AES-GCM.
  6. Dynamic analysis of JavaScript code with DevTools.
    1. Console.
    2. Snippets.
  7. Export extension's functions for manual fuzzing.
    1. Call functions in the extension without debugging.

Requirements

Brief Recon

Install the Nordpass desktop application and start it. The Windows firewall dialog might appear because the current version of the Nordpass desktop is listening on all interfaces. This might be fixed by the time you read this.

The Local Server

Open an admin command prompt and run netstat -anb > c:/path/to/some/file. Open the file and search for nord.

TCP    0.0.0.0:9213           0.0.0.0:0              LISTENING
[NordPass.exe]

TCP    [::]:9213              [::]:0                 LISTENING
[NordPass.exe]

The b switch puts the process name on a separate line so, netstat -anb | findstr /spin "nordpass" is useless for this output.

$ netstat -anb | findstr /spin "nordpass"
16: [NordPass.exe]
51: [nordpass-background-app.exe]
53: [nordpass-background-app.exe]
62: [NordPass.exe]

First Issue: Thse server is listening on all interfaces. It should not. People from outside might be able to connect to the server. In the real world, this is less scarier than it sounds because in most personal networks the router/modem only allows connections from other machines on the local network and not from the outside.

The Desktop Application

The desktop app is installed in %LocalAppData%\Programs\nordpass. A brief look at the installation directory tells us it's an Electron app (there's a file named LICENSE.electron.txt lol).

The source for an Electron app is in resources\app.asar. We can extract it by running the asar command (install with npm):

  • asar e app.asar c:/projects/nordpass/app.asar.original.

Note the resources\app.asar.unpacked directory. If you copy the app.asar file to a different path and try to extract it you will get an error. The app.asar file references this directory and the extraction does not work if it is not present.

Note: Closing the Nordpass app just minimizes it to tray. Right-click on the tray icon and select quit to properly close it.

The Background Application

The background app is at resources\nordpass-background-app.exe. It's a compiled binary. Analyze it with Detect-It-Easy to see it's packed with UPX.

Detect-It-Easy results for the background app Detect-It-Easy results for the background app

We can also open it with 7-Zip to see the UPX sections.

Background app opened in 7-zip Background app opened in 7-zip

It's actually a Go app.

$ strings -n 10 nordpass-background-app.exe | findstr "Go"
 Go build ID:

The Browser Extension

There are a few analysis tools like ElevenPaths' Neto or Duo's crxcavator for browser extensions. I could not find anything about manual testing so, I wrote my own.

Setting Up The Extension

Start Wireshark and listen on the loopback interfaces. It's Adapter for loopback traffic capture (installed by npcap). Use filter tcp.port == 9213.

Go to the extension web page in Edge. You will see a prompt about allowing other stores. This lets Edge install extensions from the Chrome web store.

After installing the extension (if the desktop app is running), it will show a four-digit code. The desktop app will display a window where you can enter it. This pairs the extension with the app. Let's call this the pairing code.

Pairing the extension Pairing the extension

The Old New Thing - Yet Another Local WebSocket Server

Switch to Wireshark and see the Switching Protocols text. It's the handshake request of a WebSocket connection.

Pairing traffic in Wireshark Pairing traffic in Wireshark

Right-click the handshake in Wireshark > Follow > HTTP Stream (some misc headers removed):

GET / HTTP/1.1
Host: localhost:9213
Connection: Upgrade
Upgrade: websocket
Origin: chrome-extension://fooolghllnmhmmndgjiamiiodkpenpbb
Sec-WebSocket-Version: 13
Sec-WebSocket-Key: AR0a/AoK76S/znNsjVC8KQ==
Sec-WebSocket-Extensions: permessage-deflate; client_max_window_bits


HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: SfGJJieKb0arlzTiMRAhTszBanA=

The Origin header shows this is coming from the extension. This is a cross-origin request (chrome-extesion://... to http://localhost:9213).

But Parsia, we do not see the Access-Control-Allow-Origin response header, CORS is not enabled. The extension cannot see this response!!1!

Well, didja know? Well, didja know?

Optional reading assignments:

The traffic is over HTTP which is not really that bad. Before you scream HTTPs let's enumerate their options for deploying a TLS server with a valid certificate.

  1. Generate a self-signed certificate and add it to the OS key store.
    1. No one likes this, see Superfish.
  2. Use a valid certificate for localhost. Assuming you can convince someone to sign it.
    1. Boo! You just gave everyone a valid cert for localhost.

For more information, please read Eric Lawrence's notes about Local Web Server- Challenges with HTTPS.

The Messaging Protocol

Each message is a JSON object.

The first message after installation from the extension to the server:

{
    "id": 1,
    "type": "EXTENSION/LOGIN",
    "key": "ea3b758623d2cfc13b1957...", // long hex value
    "isFullScreen": false,
    "extensionId": "fdrk45blr",
    "browser": "edge"
}

The server replies with a similar message:

{
    "id": 1,
    "type": "EXTENSION/LOGIN",
    "key": "006e36c4dda85cce40711f49", // long hex value
    "isDesktopLaunchedOnSameUser": true
}

We have no idea what these are. Converting the hex values to ASCII does not give us anything.

Next, the extension displays the four-digit code. After entering it in the desktop app we see encrypted messages.

ext -> srv
{
    "id": 2,
    "data": "7919c0de7a34f60936145940dea3b758623d2cfc13b195739b1171adaa13..."
}

srv -> ext
{
    "id": 2,
    "data": "64b5b7b9006e36c4dda85cce40711f49d6e830e2e50b1c483421cabdbc4b..."
}

After the first installation, we will not see the handshake again. We just see encrypted messages.

Debugging The Extension

In Edge, go to edge://extensions. Enable Developer mode with the slider in the bottom left of the page.

Edge extension developer mode Edge extension developer mode

Now, we can click on the different active extension pages and debug them with DevTools.

After developer mode is enabled After developer mode is enabled

We are interested in the background page.

Background page in DevTools Background page in DevTools

The extension's JavaScript is minified and painful to debug. We can click on the {} button to beautify the code here. Let's do better.

Loading Unpacked Extensions

On Windows, Edge extensions are stored at %userprofile%\AppData\Local\Microsoft\Edge\User Data\Default\Extensions\. Our extension is in fooolghllnmhmmndgjiamiiodkpenpbb (this is the extension's ID in the Chrome web store). Copy this directory to another path. We will modify this.

In edge://extensions remove the original extension. Next, click on the Load unpacked button. Select the fooolghllnmhmmndgjiamiiodkpenpbb\3.26.0_0 directory. When loading an unpacked extension you should select the path with the manifest.json file. Parent directories do not work.

Extension directory Extension directory

Using our copy as an unpacked extension means we can directly modify the source and reload the extension to see the changes.

Beautifying JavaScript

There are multiple online services like CyberChef to beautify JavaScript. I use a local Python (also node) module named js-beautify.

$ cd fooolghllnmhmmndgjiamiiodkpenpbb\3.26.0_0
$ js-beautify -r *.js
beautified redirectContent.js
beautified app.js
beautified background.js
beautified content.js
beautified autofill.js
beautified analytics.js

Reload the extension (click the reload link in edge://extensions) and we should see beautified JavaScript in DevTools.

Beautified Extension Beautified Extension

We can set breakpoints and debug the extension but we are still dealing with obfuscated JavaScript.

Reverse Engineering Obfuscated JavaScript

By now, you are wondering why we manually beautified the extension instead of letting the browser do it for us. I want to use VS Code's rename symbol ability to reverse engineer the extension's code.

Right-click on the extension directory and open it in VS Code. Open background.js. Click on any variable (some times you have wait 10-20 seconds for the editor to parse the file) and press F2. Choose a new name and it will be renamed every where.

Renaming Symbols With VS Code Rename

To be fair JavaScript scope is a mess and doubly so for obfuscated code. The renamer:

  1. Does not check if there is an existing variable with the same name in scope.
  2. Has some issues with the scope of parameters for inline functions so be careful when renaming e function parameters.
  3. The editor reparses the whole file after every save. Do multiple changes before saving to speed things up. This has been hit-and-miss, sometimes it's super quick and sometimes not.
  4. If VS Code is taking too long to parse the file, close it and open it again.

Most important tip: Create a backup every time you reload the extension and it still works. Sometimes, the refactor messes up the JavaScript and you want a working copy with most of your progress. I use git and create a commit after every few renames. If things go bad, revert.

Reversing Workflow

  1. Debug the extension, add some breakpoints, etc..
  2. Rename some variables (or add comments).
  3. In edge://extensions click Reload in front of the extension.
  4. The extension will be reloaded but your DevTools page is not closed and the breakpoints are not cleared. The breakpoints even persist after you close Edge.
  5. If the extension is still working and there are no errors, create a backup (git commit).
  6. If something is broken, spend a few minutes to fix it but I usually git reset to a good state instead.
  7. Go to 1.

Online Tools

I have found a few online tools that help with deobfuscating JavaScript.

I have not gotten great results from them. E.g., JS Nice has trouble parsing big obfuscated blobs and its output is not valid JavaScript most of the time. I have had a little success pasting individual functions or modules.

There are two types of code in such projects:

  1. Open source modules.
  2. Application code.

Reversing Open Source Code

I have learned some things about these kinds of files by trial and error. E.g., number: is the start of a module. This is the first module in background.js:

(() => {
    var e = {
            2844: (e, a, t) => {
                "use strict";
                t.d(a, {
                    Rf: () => r,
                    DM: () => i,
                    Cf: () => s
                });
                var o = t(1422),
                    n = {};

                function r() {
                    return (0, o.K)() ? t.g : "undefined" !== typeof window ? window : "undefined" !== typeof self ? self : n
                }

                function i() {
                    var e = r(),
                        a = e.crypto || e.msCrypto;
                    if (void 0 !== a && a.getRandomValues) {
                        var t = new Uint16Array(8);
                        a.getRandomValues(t), t[3] = 4095 & t[3] | 16384, t[4] = 16383 & t[4] | 32768;
                        var o = function(e) {
                            for (var a = e.toString(16); a.length < 4;) a = "0" + a;
                            return a
                        };
                        return o(t[0]) + o(t[1]) + o(t[2]) + o(t[3]) + o(t[4]) + o(t[5]) + o(t[6]) + o(t[7])
                    }
                    return "xxxxxxxxxxxx4xxxyxxxxxxxxxxxxxxx".replace(/[xy]/g, (function(e) {
                        var a = 16 * Math.random() | 0;
                        return ("x" === e ? a : 3 & a | 8).toString(16)
                    }))
                }

                function s(e) {
                    var a = r();
                    if (!("console" in a)) return e();
                    var t = a.console,
                        o = {};
                    ["debug", "info", "warn", "error", "log", "assert"].forEach((function(e) {
                        e in a.console && t[e].__sentry_original__ && (o[e] = t[e], t[e] = t[e].__sentry_original__)
                    }));
                    var n = e();
                    return Object.keys(o).forEach((function(e) {
                        t[e] = o[e]
                    })), n
                }
            },

Usually modules are imported by others. Search for 2844 to see where it's imported:

1170: (e, a, t) => {
    "use strict";
    t.d(a, {
        yW: () => c
    });
    var o = t(2844), // t is `require`.

Most of the code is usually open source modules. We can find them with a bit of searching. This module has a unique string (xxxxxxxxxxxx4xxxyxxxxxxxxxxxxxxx). We can use grep.app to search it on GitHub.

It's a JavaScript UUID generator. I could not easily find the actual module for it. Usually, it's easier than that. Wait, there's the sentry_original word in the original code. It might be the sentry SDK (3rd result).

We find the string in misc.ts. It's a TypeScript file. Often, we find the exact module and it's a matter of looking at the actual module and effortlessly renaming.

Functions side by side (open the image in a new tab to see it in full-size) Functions side by side (open the image in a new tab to see it in full-size)

Rename function i() to function uuid4():

  1. Click on i or put you cursor besides it.
  2. Press F2.
  3. Enter uuid4 and press Enter.
  4. The function will be renamed.
  5. Save changes.
Renaming function i Renaming function i

We can do more, var e = r(), is const global = getGlobalObject(). But this is not as important as renaming functions.

Unfortunately, we did not find the exact source we saw how to do this. As an exercise, try reversing the s(e) function (after uuid4). The final result is easier to read:

2844 reversed 2844 reversed

The Pairing Code

It's very tempting to go through all the modules and rename as much as we can but we can spend our time better.

Note: There are multiple ways to get to the application's logic code. Some examples:

  • Search for the EXTENSION/LOGIN string (we saw it in the handshake). Strings are usually not obfuscated.
  • Search for the WebSocket (ws) module strings and fields.
    • E.g., ws://.

I knew the WebSocket used port 9213 so I searched for that. I landed in a very interesting part of code with a bunch of crypto(graphy) function calls.

9213 in code 9213 in code

The K array contains the server's ports. It goes through them one by one and tries to connect. The desktop app probably does the same when setting up the server.

We do not need to know how each function exactly works. For example, the ee function tries one port, waits for a bit and tries another.

Port section renamed Port section renamed

Searching for getPort gets to the WebSocket section. See we(e).

The WebSocket function The WebSocket function

se is the WebSocket object. The event handlers for onmessage (it's fe) and others are assigned here. We can rename them now.

The U function is an interesting case:

const a = await U.get({
    [appInstalled_str]: !1 // ["appInstalled"]: false
});

ctrl+click on it to go to its definition.

G = t(3150);
const U = {
    get: async function(e) {
        return G.storage.local.get(e)
    },
    set: async function(e) {
        return G.storage.local.set(e)
    },
    remove: function(e) {
        return G.storage.local.remove(e)
    }
};

It deals with local storage. We can just call it LocalStorage. The API is at https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local. Think of it as an extension specific key-value store.

G is either the browser object or chrome (we are in a Chrome web store extension after all). But does it matter? We know enough to rename U to LocalStorage.

If you click on _ in the original code (now it's appInstalled_str) we get to a bunch of constants that we can rename. I like to add _str to the end of their variables to remember they are constants. You can also replace the variable with the actual string manually (["appInstalled"]: false):

Some renamed constants Some renamed constants

The function's final form:

createWebSocket createWebSocket

Logically, our next targets are the WebSocket event handlers. They have custom application code. The handshake starts in websocketOnOpen. ctrl+click to get here:

websocketOnOpen before renames websocketOnOpen before renames

ctrl+click on the ae(LOADING_str) function (called as ae("LOADING")). Turns out we have seen it before. It's near the getPort function.

ae function ae function
ae = async applicationState => {
    localStorage.set({
        // Set application state to local storage
        [appState_str]: applicationState // ["appState"]: applicationState
    }), applicationState !== "READY" && Re.browserActionSetIcon({
        path: "icons/icon-locked-48.png"
    }) 
};

See how renaming helps as we dive deeper into the application code?

  1. ae sets the value appState key in the extension's local storage to the function's parameter (LOADING here).
  2. If the function parameter is not READY it calls Re.browserActionSetIcon with an object with a field named path. path points to an icon in the extension.

I renamed ae to setAppState. We can easily guess Re.browserActionSetIcon is setting the extension's icon to icons/icon-locked-48.png.

Extension's `locked` icon Extension's `locked` icon

Next, websocketOnOpen is trying to retrieve the value of key from local storage.

async function websocketOnOpen() {
    try {
        setAppState(LOADING_str);
        const e = (await localStorage.get({ // get the value of "key" from local storage
            [key_str]: null // ["key"]: null
        }))[key_str];       // ["key"]
        if (e) {
            ue = await
            function(e) {

A few more symbol renames:

async function websocketOnOpen() {
    try {
        setAppState("LOADING"); // set application state to "LOADING"
        const key = (await localStorage.get({ // get the value of "key" in local storage
            ["key"]: null // ["key"]: null
        }))["key"];       // ["key"]
        if (key) { // if "key exists" do these
            ue = await
            function(e) {

If the key exists we step into the if(key) block. It starts with this in-line function call.

async function websocketOnOpen() {
    try {
        setAppState("LOADING"); // set application state to "LOADING"
        const key = (await localStorage.get({ // get the value of "key" in local storage
            ["key"]: null
        }))["key"];
        if (key) { // if "key exists" do these
            a = await
            function(e) { // What is this?
                return M(this, void 0, void 0, (function*() {
                    return $(V(e))
                }))
            }(key);

What is function(e)? It's creating a generator function. I have no clue what it is but when I see it I only care about what M returns and not the wrapper. It is retuning $(V(e)) here. What does V(e) do?

function V(e) {
    const a = new Uint8Array(e.length / 2);
    for (let t = 0; t < e.length; t += 2) a[t / 2] = parseInt(e.substring(t, t + 2), 16);
    return a
}

This is the equivalent of Python's unhexlify. It converts a hex string into bytes. I did not even try and figure out the math. I saw it's creating a byte array with half the length of input and then it iterates through it two-char-at-a-time and calls parseInt(n, 16).

This kind of guessing is (in my opinion) the best skill you can hone as a reverse engineer and it comes with practice.

Quick Intro to JavaScript Dynamic Analysis with Browser DevTools

We already know how to debug JavaScript that is running in an extension or a web page. But what about small snippets of code like an individual function? We can analyze them in two places in the browser:

  1. Console
  2. Snippets

Look at the function above unhexlify. Can you guess what it does without thinking? It's hexlify, it comes before unhexlify (lol).

hexlify in code hexlify in code

Copy/paste the function into a REPL and the pass some input, analyze the output, and/or debug the execution. You can either use an online JavaScript REPL or paste it in the browser's console.

unhexlify and hexlify in action unhexlify and hexlify in action

If you want to debug, you can add the statement debugger; in your code. I pasted the unhexlify function in the console (see the extra debugger; statement) and then called it with an input. In the following picture I have not pressed enter on the last line yet.

unhexlify in the console unhexlify in the console

After pressing enter, unhexlify is called and we switch to the Sources tab.

Debugger triggered Debugger triggered

Tip: It's easier for me if I convert lines that do several things into multiple lines and add intermediate variables. Change the code as you see fit (make sure the functionality is not altered) but do whatever you can to make it easier. This is not supposed to be hard (and if anyone tells you so, kick them in the butt). unhexlify above is now the following code (note the intermediate variable).

function unhexlify(hexString) {
    debugger;
    const hexBytes = new Uint8Array(hexString.length / 2);
    for (let i = 0; i < hexString.length; i += 2)
    {
        let twoChars = hexString.substring(i, i + 2); // added intermediate variable
        hexBytes[i / 2] = parseInt(twoChars, 16);
    }
    return hexBytes
}

We can also use DevTools' snippets.

  1. Open a new browser window and press F12 to open the DevTools.
  2. Switch to the Sources tab and then Snippets.
    1. Snippets might be hidden so you might need to click on >>. Snippets in DevTools Snippets in DevTools
  3. Click on New snippet and give it a name.
  4. Paste the function in it.
    1. Having the debugger here is optional because we can set breakpoints before execution.
  5. Press ctrl+enter or right-click the snippet in the left sidebar and select Run.
  6. The snippet should run once but will do nothing because it just adds the function to the scope. Now, we can call the function in the console. Running the snippet Running the snippet
  7. Type unhexlify("10203040"); in the console.
  8. The snippet should stop at debugger or any breakpoint. Debugging the snippet Debugging the snippet

Enter Cryptography

Back to the task at hand. The $ function is also there. We are reaching the crypto region.

function $(e) {
    return M(this, void 0, void 0, (function*() {
        return crypto.subtle.importKey("raw", e, F, !0, ["encrypt", "decrypt"])
    }))
}

SubtleCrypto are a set of browser cryptography APIs. The documentation warns:

If you're not sure you know what you are doing, you probably shouldn't be using this API.

Luckily for me, I am the CryptoGangsta so I can do what I want. All importKey parameters except F are unknown. With a ctrl+click we get to it:

const F = {
        name: "AES-GCM",
        length: 256
    },
    H = {
        name: "ECDH",
        namedCurve: "P-384"
    };

Looking at the parameters for importKey we see the 3rd parameter is named algorithm. MDN says:

For AES-CTR, AES-CBC, AES-GCM, or AES-KW: Pass the string identifying the algorithm or an object of the form { "name": ALGORITHM }, where ALGORITHM is the name of the algorithm.

So F is the algorithm object that tells the function we are importing an AES-GCM key of length 256. Remember it was coming from the item named key in local storage?

We can also figure out what H is, too. It's the ECDH algorithm object.

For ECDSA or ECDH: Pass an EcKeyImportParams object.

EcKeyImportParams should have two fields:

  • name: Either ECDSA or ECDH.
  • namedCurve: P-256, P-384, or P-521 which are NIST approved curves (backdoors added and removed here :^)).

Let's rename:

const AESGCMAlgo = {
        name: "AES-GCM",
        length: 256
    },
    ECDHAlgo = {
        name: "ECDH",
        namedCurve: "P-384"
    };

$ becomes:

function $(e) {
    return M(this, void 0, void 0, (function*() {
        return crypto.subtle.importKey("raw", e, AESGCMAlgo, true, ["encrypt", "decrypt"])
    }))
}

importKey is called like this:

const result = crypto.subtle.importKey(
    format,         // "raw"
    keyData,        // e or the function parameter
    algorithm,      // { name: "AES-GCM", length: 256 }
    extractable,    // true
    keyUsages       // ["encrypt", "decrypt"]
);

It imports a array with the AES key bytes and returns (a promise with) a CryptoKey which can be used to encrypt and decrypt stuff (keyUsages).

function importAESKey(keyBytes) {
    return M(this, void 0, void 0, (function*() {
        return crypto.subtle.importKey("raw", keyBytes, AESGCMAlgo, true, ["encrypt", "decrypt"])
    }))
}

The Importance of Knowing Cryptography

Look at these two algorithms and take a couple of minutes to guess the handshake's cryptographic algorithm. We have a symmetric encryption algorithm (AES-GCM) and a key agreement algorithm (ECDH). How are these usually used in conjunction? What other very popular cryptographic thingamajig does this (hint: SSL/TLS)?

Each side sent an EXTENSION/LOGIN message which was a JSON object. It had a key named key which was a long hex string. Knowing this, we can just skip a few steps and look for crypto.subtle in the code to figure out what the handshake does.

Reversing The Handshake

Immediately after the import function we have:

function Y(e) {
    return M(this, void 0, void 0, (function*() {
        return hexlify(yield crypto.subtle.exportKey("raw", e))
    }))
}

What do you think it does? What comes with import? It exports a key as raw hex bytes using exportKey. Name it exportKey.

function exportKey(key) {
    return M(this, void 0, void 0, (function*() {
        return hexlify(yield crypto.subtle.exportKey("raw", key))
    }))
}

And we get to the main function.

function B(e, a) {
    return M(this, void 0, void 0, (function*() {
        const t = yield function(e) {
            return M(this, void 0, void 0, (function*() {
                return crypto.subtle.importKey("raw", unhexlify(e), ECDHAlgo, true, [])
            }))
        }(e), o = yield crypto.subtle.deriveBits(Object.assign(Object.assign({}, ECDHAlgo), {
            public: t
        }), a, 384);
        return function(e) {
            return M(this, void 0, void 0, (function*() {
                return importAESKey(new Uint8Array(e))
            }))
        }(yield crypto.subtle.digest("SHA-256", o))
    }))
}

Start by adding comments and rename some of the variables/parameters. There's no need to figure out what this blob does in one look.

function B(appECDHKeyHexBytes, a) {
    return M(this, void 0, void 0, (function*() {
        const ecdhCryptoKey = yield function(ecdhKey) {
            return M(this, void 0, void 0, (function*() {
                return crypto.subtle.importKey("raw", unhexlify(ecdhKey), ECDHAlgo, true, []) // import ECDH P-384 key
            }))
        }(appECDHKeyHexBytes), o = yield crypto.subtle.deriveBits(Object.assign(Object.assign({}, ECDHAlgo), {
            public: ecdhCryptoKey
        }), a, 384);
        return function(aesKey) {
            return M(this, void 0, void 0, (function*() {
                return importAESKey(new Uint8Array(aesKey)) // import AES-GCM 256 key
            }))
        }(yield crypto.subtle.digest("SHA-256", o)) // SHA-256(o)
    }))
}

First parameter is an ECDH key in hex bytes. We know this because we can see it's unhexlified first and then passed to importKey with ECDHAlgo. This returns an ECDH CryptoKey (ecdhCryptoKey). This ecdhCryptoKey is used in crypto.subtle.deriveBits.

Those Object.assign calls are just style points. They create the first parameter for deriveBits. The documentation says the first parameter is algorithm.

algorithm is an object defining the derivation algorithm to use.\ To use ECDH, pass an EcdhKeyDeriveParams object.

EcdhKeyDeriveParams looks like:

{
    name: "ECDH",
    public: // CryptoKey representing the public key of the other entity.
}

These assigns get the old ECDHAlgo object:

{
    name: "ECDH",
    namedCurve: "P-384"
}

and add a new field named public with value of ecdhCryptoKey:

{
    name: "ECDH",
    namedCurve: "P-384",    // This will be ignored
    public: ecdhCryptoKey
}

So we are calling deriveBits like this:

crypto.subtle.deriveBits(
    { name: "ECDH", public: ecdhCryptoKey }, // algorithm
    a,                                       // baseKey
    384                                      // number of bits to derive
}

deriveBits with an ECDH algorithm object performs the ECDH key agreement.

  1. Each side generates a pair of ECDH keys. These should be on the same curve.
  2. Each side sends their public key to the other side.
  3. Each side calculates a shared secret using their own private key and the other side's public key.

Through Elliptic Curve cryptomagic these two shared secrets are the same. Now, we know a or the second parameter for this function and deriveBits is the extension's ECDH private key as a CryptoKey.

function generateEncryptionKey(appECDHKeyHexBytes, extensionECDHCryptoKey) {
    return M(this, void 0, void 0, (function*() {
        const ecdhCryptoKey = yield function(ecdhKey) {
            return M(this, void 0, void 0, (function*() {
                return crypto.subtle.importKey("raw", unhexlify(ecdhKey), ECDHAlgo, false, []) // import ECDH P-384 key
            }))
        }(appECDHKeyHexBytes), sharedSecret = yield crypto.subtle.deriveBits(Object.assign(Object.assign({}, ECDHAlgo), {
            public: ecdhCryptoKey
        }), extensionECDHCryptoKey, 384);
        return function(aesKey) {
            return M(this, void 0, void 0, (function*() {
                return importAESKey(new Uint8Array(aesKey)) // import AES-GCM 256 key
            }))
        }(yield crypto.subtle.digest("SHA-256", sharedSecret)) // SHA-256(sharedSecret)
    }))
}

The last piece of the puzzle is the hash. The 384-bit shared secret is passed to SHA-256 and returned. You are probably wondering why the hash? If we want 256 bits why not just pass 256 instead of 384 to deriveBits and use those?

There is another SubtleCrypto function named deriveKey which does this and return a ready-to-use CryptoKey.

I looked at how these two were implemented in various browser libraries and it seems like deriveKey is a deriveBits and an importKey. The code could have been this:

subtle.crypto.deriveKey(
    { name: "ECDH", public: ecdhCryptoKey },
    extensionECDHCryptoKey,
    AESGCMAlgo, // { name: "AES-GCM", length: 256 }
    true,
    ["encrypt", "decrypt"]
);

At this point we have already guessed what happens. But let's trace it in the code anyways. Searching for generateEncryptionKey we get to this function (already renamed). It does the handshake and returns the message encryption AES key:

async function doHandshake() {
     // generate an ECDH keypair
    const extensionKeyPair = await crypto.subtle.generateKey(ECDHAlgo, true, ["deriveBits"]),
        extensionPubKey = await exportKey(extensionKeyPair.publicKey),  // export the extension's public key
        generatedExtensionId = await getOrGenerateExtensionId(), // generates and return a 9 digit base36 string

        // outgoing extension message example:
        // {
        //     "id": 1,
        //     "type": "EXTENSION/LOGIN",
        //     "key": "long-hex-value",     // extension's public key
        //     "isFullScreen": false,
        //     "extensionId": "fdrk45blr",
        //     "browser": "edge"
        // }

        // send EXTENSION/LOGIN message and return the response from server
        serverExtensionLoginMessage = await sendMessage({
            type: "EXTENSION/LOGIN",
            key: extensionPubKey,
            isFullScreen: isExtensionFullScreen(),
            extensionId: generatedExtensionId
        }),

        // incoming server message example:
        // {
        //     "id": 1,
        //     "type": "EXTENSION/LOGIN",
        //     "key": "long-hex-value",     // server's public key
        //     "isDesktopLaunchedOnSameUser": true
        // }

        // generate an AES-GCM 256 CryptoKey
        messageEncryptionKey = await generateEncryptionKey(serverExtensionLoginMessage.key, extensionKeyPair.privateKey),
        // export the AES key as bytes
        messageEncryptionKeyBytes = await crypto.subtle.exportKey("raw", messageEncryptionKey),
        // generate the 4-digit pairing code (called approve code in source) from the key
        approveCode = new Uint8Array(messageEncryptionKeyBytes, 0, 2).join("").padStart(4, "0").substr(0, 4);

    return await localStorage.set({
        ["appInstalled"]: true,
        ["approveCode"]: approveCode // store the approve code in local storage
    }), messageEncryptionKey         // return the AES encryption key
}

We see how the four-digit extension pairing code is generated.

function approveCode(messageEncryptionKeyBytes) {
    return new Uint8Array(messageEncryptionKeyBytes, 0, 2).join("").padStart(4, "0").substr(0, 4);
}

It converts the key to Uint8 and returns the first four digits. Let's see what it means:

// Paste these two functions in the browser console
function unhexlify(e) {
    const a = new Uint8Array(e.length / 2);
    for (let t = 0; t < e.length; t += 2) a[t / 2] = parseInt(e.substring(t, t + 2), 16);
    return a
}

function approveCode(messageEncryptionKeyBytes) {
    return new Uint8Array(messageEncryptionKeyBytes, 0, 2).join("").padStart(4, "0").substr(0, 4);
}

// now we can call the function and see the result
hexBytes1 = unhexlify("1020304050");
Uint8Array(5) [16, 32, 48, 64, 80]  // result

approveCode(hexBytes1); // command
"1632"  // result

hexBytes2 = unhexlify("AABBCCDD"); // command
Uint8Array(4) [170, 187, 204, 221]  // result

approveCode(hexBytes2); // command
"1701"  // result

hexBytes3 = unhexlify("01020304"); // command
Uint8Array(4) [1, 2, 3, 4]  // result

approveCode(hexBytes3); // command
"1234"  // result

Bug: In the current version (2.33.14) if an approve code starts with 0 the desktop app will not accept it. If this happens refresh the extension page to get a new one.

We also see how the extension ID (this is different from the extension ID in the Chrome web store) is generated. If it exists, it's retrieved from local storage, otherwise, a 9 digit base36 string is created:

async function getOrGenerateExtensionId() {
    const storedExtensionId = (await localStorage.get({
        ["extensionId"]: ""
    }))["extensionId"];
    if (storedExtensionId) return storedExtensionId;
    const generatedExtensionId = Math.random().toString(36).substr(2, 9);
    return await localStorage.set({
        ["extensionId"]: generatedExtensionId
    }), generatedExtensionId
}

The Handshake Demystified

We have cracked the handshake.

  1. Extension and the app generate a pair of ECDH P-384 keys.
  2. Send their public keys in an EXTENSION/LOGIN message.
  3. Generate a 384-bit shared secret using ECDH.
  4. Use SHA-256 of this secret to encrypt messages using AES-GCM 256.
  5. The extension uses this key to generate the four-digit "approve code" and displays it.
  6. The user must enter this code in the desktop app.
  7. If the code is accepted, the extension and server use the encryption key to encrypt their messages and communicate.

Message Encryption and Decryption

At this point, we know the algorithm and the key but AES-GCM also needs an IV for encryption/decryption and a tag for decryption. A good place to look for these is the websocketOnMessage function.

Let's remember what an incoming message looks like:

{
    "id": 2,
    "data": "7919c0de7a34f60936145940dea3b758623d2cfc13b195739b1171adaa13db9d807dcb361..."
}

Fortunately, the event handler is short.

async function websocketOnMessage(e) {
    try {
        const t = JSON.parse(e.data);
        if (0 === t.id) await he(t);
        else {
            const e = await ge(t);
            e.type === a.EXTENSION_LOGIN && (await localStorage.set({
                [isUSerlessModeOn_str]: e.isUserless
            }), await localStorage.set({
                [T]: e.desktopVersion
            })), le[t.id].handler(e), delete le[t.id]
        }
    } catch (e) {
        Gt("socketMessenger:handleMessage:", e)
    }
}

In an websocket onMessage event handler, the actual message is in e.data.

async function websocketOnMessage(event) {
    try {
        // incoming message is in event.data
        // parse the incoming message
        const parsedMessage = JSON.parse(event.data);
        // if messageID === 0 pass it to another function
        if (0 === parsedMessage.id) await handleZeroIDMessage(parsedMessage);
        else {
            // if id != 0, decrypt the message
            const decryptedMessage = await decryptMessage(parsedMessage);
            // if message type is "EXTENSION/LOGIN"
            decryptedMessage.type === a.EXTENSION_LOGIN && (await localStorage.set({
                ["isUSerlessModeOn"]: decryptedMessage.isUserless
            }),
            await localStorage.set({ 
                ["desktopVersion"]: decryptedMessage.desktopVersion
            })),
            // add the message to the queue and call the message handler based
            // on the encrypted message
            messageQueue[parsedMessage.id].handler(decryptedMessage),
            // delete it from the queue
            delete messageQueue[parsedMessage.id]
        }
    } catch (e) {
        Gt("socketMessenger:handleMessage:", e)
    }
}

Decryption

If the message ID equals zero then a different function handles it. I have named it handleZeroIDMessage. We don't need to look at it, what we need is the function originally named ge (now decryptMessage) that does the decryption.

// const unencryptedMessageTypes = ["EXTENSION/LOGIN", "APP/CRASHED"];
const unencryptedMessageTypes = [a.EXTENSION_LOGIN, o.APP_CRASHED];
// ...
async function decryptMessage(message) {
    // if type of message is one of the above, return the message. These messages are not encrypted
    if (message.type && unencryptedMessageTypes.includes(message.type)) return message; // step 1

    // if the message has a type but no data, return an empty object
    // no data === nothing to decrypt
    if (message.type && !message.data) return {};   // step 2

    try {
        // step 3: decrypt the message
        const decryptedMessageText = await
        function(ciphertext, key) {
            return M(this, void 0, void 0, (function*() {
                const cipherTextBytes = unhexlify(ciphertext),  // convert the ciphertext from hex string to bytes
                    iv = cipherTextBytes.slice(0, 12),          // iv = first 12 bytes
                    cipher = cipherTextBytes.slice(12),         // the rest is ciphertxt+tag
                    decryptedMessage = yield crypto.subtle.decrypt(Object.assign(Object.assign({}, AESGCMAlgo), {
                        iv: iv
                    }), key, cipher);
                    // return the decrypted message as text.
                return (new TextDecoder).decode(new Uint8Array(decryptedMessage))
            }))
        }(message.data, messageEncryptionKey);
        // parse the decrypted message as JSON and return the result
        return JSON.parse(decryptedMessageText) // step 4
    } catch (e) {
        return {
            error: "Invalid message"
        }
    }
}
  1. If the message has a type and it's one of the two unencrypted types, return the message. No need to decrypt.
  2. If the message has a type but no data, return an empty object.
  3. Decrypt message and return the result as text:
    1. IV: First 12 bytes.
    2. The rest is ciphertext + AES-GCM tag.
  4. Parse the decrypted message and JSON and return the result.

Side Quest: AES-GCM IV Size

AES-GCM's initialization vector is the first 12 bytes of the ciphertext. This is the recommended size (96 bits). Reading NIST publication 800-38D I saw references like this (bottom of page 8):

For IVs, it is recommended that implementations restrict support to the length of 96 bits, to promote interoperability, efficiency, and simplicity of design.

So a 96-bit IV is efficient, but why? Looking at the algorithms for encryption (page 15) and decryption (page 17) I can see that we need to calculate a GHASH when the IV is not 96 bits. Extra computation === bad!

AES-GCM encryption algorithm steps AES-GCM encryption algorithm steps

Encryption

We don't need to find the encryption routine but it's good practice. Search for crypto.subtle.encrypt in code.

function W(e, a) {
    return M(this, void 0, void 0, (function*() {
        const t = crypto.getRandomValues(new Uint8Array(12)),
            o = (new TextEncoder).encode(e),
            n = yield crypto.subtle.encrypt(Object.assign(Object.assign({}, AESGCMAlgo), {
                iv: t
            }), a, o);
        return hexlify(function(e, a) {
            const t = new Uint8Array(e.length + a.length);
            return t.set(e), t.set(a, e.length), t
        }(t, new Uint8Array(n)))
    }))
}

We have become pros at renaming variables.

function encryptMessage(message, key) {
    return M(this, void 0, void 0, (function*() {
        // step 1: IV = generate 12 random bytes
        const iv = crypto.getRandomValues(new Uint8Array(12)),
            // step 2: convert the message to bytes
            messageBytes = (new TextEncoder).encode(message),
            // step 3: encrypt
            ciphertext = yield crypto.subtle.encrypt(Object.assign(Object.assign({}, AESGCMAlgo), {
                iv: iv
            }), key, messageBytes);
        // step 5 : return hexlify(iv + ciphertext)
        return hexlify(function(e, a) { // step 4: concat(e, a)
            const t = new Uint8Array(e.length + a.length);
            return t.set(e), t.set(a, e.length), t
        }(iv, new Uint8Array(ciphertext)))
    }))
}
  1. Generate 12 bytes, this will be the initialization vector.
  2. Convert the message from text to bytes.
  3. ciphertext = AES-GCM(message, IV, key).
  4. Concatenate IV + ciphertext.
  5. Return hexlify(IV + ciphertext).

Add reverse engineering obfuscated JavaScript to your resume.

Image credit: an anime named Dagashi Kashi Image credit: an anime named Dagashi Kashi

Instrumenting The Extension

At this point we can create our own extension. But why reinvent the wheel when we can modify the current extension to do what we want?

We can debug the extension and put watches on specific variables to see all incoming and outgoing messages but it's slow and painful. Instead, we can log a bunch of things to the console like:

  1. The shared key.
  2. The (four-digit) approve code.
  3. Incoming messages after decryption.
  4. Outgoing messages before encryption.
  5. Send arbitrary messages.

We will just add console.log messages to the extension's code at various places.

The Shared Key

We know the shared key is either generated or read from local storage and then passed to importAESKey. So, we modify that function like this:

function importAESKey(keyBytes) {
    return M(this, void 0, void 0, (function*() {
        console.log("Shared AES key: ", hexlify(keyBytes));
        return crypto.subtle.importKey("raw", keyBytes, AESGCMAlgo, true, ["encrypt", "decrypt"]);
    }))
}

The Approve Code

The code is generated inside the doHandshake function. Log it there.

async function doHandshake() {
    // ...
        approveCode = new Uint8Array(messageEncryptionKeyBytes, 0, 2).join("").padStart(4, "0").substr(0, 4);
        console.log("Approve code: ", approveCode);
    return await localStorage.set({
        ["appInstalled"]: true,
        ["approveCode"]: approveCode
    }), messageEncryptionKey
}

Incoming Messages After Decryption

We need to log the messages in the decryptMessag function in two places. Not every message is decrypted (e.g., EXTENSION/LOGIN).

  1. Create a block for the first if and print the message. This will print the unencrypted types.
  2. Add a new line just before the second return of decryptMessage to print decrypted messages.

The modified code is:

async function decryptMessage(message) {
    if (message.type && unencryptedMessageTypes.includes(message.type)) 
    {
        // log unecrypted message.
        console.log("Incoming:", JSON.stringify(message));
        return message;
    }

    try {
        // ...
        const decryptedMessageText = await
        function(ciphertext, key) {
            // ...
        }(message.data, messageEncryptionKey);
        // log the decrypted message
        console.log("Incoming:", decryptedMessageText);
        // parse the decrypted message as JSON and return the result
        return JSON.parse(decryptedMessageText)
    } catch (e) {
        // ...
    }
}

Outgoing Messages Before Encryption

The best location is the sendMesage function.

function sendMessage(e) {
    console.log("Outgoing:", JSON.stringify(e));
    // ...
}

Console is lit!

Console logs Console logs

Send Arbitrary Messages

This was a fun one. I could see message but I also wanted to send my own messages without creating a client. A slow way to do this is putting a breakpoint in sendMessage just before the encryption routine. Then we can modify outgoing messages.

A much better way is to send messages from the console by calling sendMessage (which did not work).

sendMessage(JSON.parse(`{"type":"DESKTOP/OPEN"}`));
VM114:1 Uncaught ReferenceError: sendMessage is not defined
    at <anonymous>:1:1

After an hour of troubleshooting I realized it's because I need to call it like foo.bar.whatever.sendMessage. I realized I can create my own function in the code and add it to the window object (e.g., make it global) and then call it in the console and send arbitrary messages.

I added it to the extension code right after sendMessage.

// my own function
async function sendME(rawMessage) {
    return sendMessage(JSON.parse(rawMessage));
}
// make it global
window.sendME = sendME;

Then I could do this in the console inside the extension's DevTools:

await sendME(`{"type":"USER/IS_AUTH"}`);
Outgoing: {"type":"USER/IS_AUTH"}
Incoming: {"type":"USER/IS_AUTH","state":"authenticated"}
Send any message from the console Send any message from the console

This is pretty fun. We can use this technique to call any extension function manually in the console. We can start hacking at the extension and the desktop app.

What Did We Learn Here Today?

Well, a shit ton. See the What Are We Gonna Learn Here Today? section up top.

Some lessons learned while reversing JavaScript:

  1. Search for strings and field/property names to find open source modules.
    1. They are not usually obfuscated. Error message are good candidates.
  2. Search in the obfuscated code for field/property names of the kind of objects you are looking for. E.g., onmessage because we are looking for a WebSocket object.
  3. You don't need to rename everything. Give priority to function names especially in open source sections. Use the extra time to figure out what the custom application code is doing.
    1. In this example, we don't care how the ws module works internally. We just rename and chase the event handlers because they contain app code.
  4. Save early and often. As I said, I use git and commit every few changes.
    1. With this kind of high-speed reversing, it's very easy to mess up.